Any creature summoned gets placed in one of those slots. You have a series of slots/spaces in front of you and in front of your opponent. There are two types of cards - spells and creature. At most you can only cast 1 card per turn. Once you have enough magic in that pool type, you can cast it. Cards are randomly chosen from your 'deck' of cards at the start of a match, and they each have a cost value. You have magic or mana types/pools - and they generally increase by 1 each, every turn (there are other spells and creatures that can alter these values). It shares a few fundamentals with that game, but it is a much simpler game overall. I read that Spectromancer was designed by some of the people responsible for Magic: The Gathering. One of those games was Spectromancer, which I got at a really good prices (I got the game and expansion, which usually run around $15 I believe, as part of a 'fantasy pack' I got for $5 total) I spent way more than I should have there, but picked up a bunch of their games at significant discount. I discovered the Steam network, and they happened to be having a ton of good game deals on their site over the holidays. I was happy to retire the hamster that was powering it). For Christmas I got a new computer, and with it a newfound ability to play games on it (the old computer was in really, really sad shape. Then again, it does give me a chance to compare and contrast them while they are all fresh in my mind. Honestly - I did not set out to review nothing but card based video games this month.
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